Cone Node
![../../../_images/modeling_geometry-nodes_mesh-primitives_cone_node.png](../../../_images/modeling_geometry-nodes_mesh-primitives_cone_node.png)
Cone node.
The Cone node generates a cone mesh that is optionally truncated.
Inputs
- Vertices
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.
- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.
- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.
- Radius Top
The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.
- Radius Bottom
Same as Radius Top but for the bottom circle.
- Depth
Height of the generated cone.
Obs
If the top and bottom radii are zero, this node will output a single line.
Properties
- Fill Type
How the circles at the top and bottom are filled with faces when their radius is larger than zero.
- None
Do not fill the circles.
- N-Gon
Fill the innermost segment of the circles with a single face.
- Triangles
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.
Outputs
- Mesh
Standard geometry output.
- Top
A boolean attribute field with a selection of the faces on the top of the cone. If the Fill Type property is set to none, then this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.
- Side
A boolean attribute field with a selection of the faces on the side of the cone.
- Bottom
A boolean attribute field with a selection of the faces on the bottom of the cone. If the Fill Type property is set to none, then this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the top vertex.