Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Tools
Selecting
Editing
Introduction
Mesh Tools
Transformation
Move, Rotate, Scale
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
Mirror
Duplicate
Extrude
Merge
Split
Separate
Bisect
Knife Project
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Shading
Sort Elements
Clean Up
Deleting & Dissolving
Vertex Tools
Edge Tools
Face Tools
UV Tools
Properties
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Ordliste
Contribute Documentation
Blender 3.1 Manual
»
Modeling
»
Meshes
»
Editing
»
Mesh Tools
»
Transformation
Transformation
Move, Rotate, Scale
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
3.1
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