Volume Info Node
![../../../_images/render_shader-nodes_input_volume-info_node.png](../../../_images/render_shader-nodes_input_volume-info_node.png)
Volume Info Node.
The Volume Info node provides information about Smoke Domains.
Inputs
This node has no inputs.
Properties
This node has no properties.
Outputs
- Color
Gives the color of the smoke inside the Fluid Domain. The color and vector outputs are the same. The Factor output is an average of the channels.
- Density
Gives a scalar defining the density of any smoke inside the Fluid Domain.
- Flame
Gives a scalar defining the density of any fire inside the Fluid Domain. All three outputs are the same.
- Temperature
Gives a scalar defining the temperature of the volume. Values in the range 0 - 1 map to 0 - 1000 kelvin. This may be used to render physically-based fire with the Blackbody or Principled Volume shaders. All three outputs are the same.
Example
![../../../_images/render_shader-nodes_input_volume-info_example.jpg](../../../_images/render_shader-nodes_input_volume-info_example.jpg)
Smoke density.
![../../../_images/render_shader-nodes_input_volume-info_example-fire.jpg](../../../_images/render_shader-nodes_input_volume-info_example-fire.jpg)
Computing the color of fire using the Blackbody node. Since the Blackbody node expects its input in Kelvin, the temperature output has to be remapped first.