Solidificar

The Solidify modifier takes the surface of any mesh and adds depth, thickness to it.

Opções

../../../_images/modeling_modifiers_generate_solidify_panel-simple.png

The Solidify modifier in simple mode.

../../../_images/modeling_modifiers_generate_solidify_panel-complex.png

The Solidify modifier in complex mode.

Mode Independent Properties

Espessura

A profundidade a ser solidificada.

Deslocamento

A value between (-1 to 1) to locate the solidified output inside or outside the original mesh. The inside and outside is determined by the face normals. Set to 0.0, the solidified output will be centered on the original mesh.

Limitar

A value between (0 to 2) to clamp offsets to avoid self-intersection. The amount is determined by the length of the shortest adjacent edge.

../../../_images/modeling_modifiers_generate_solidify_clamp.png

Limitar deslocamento.

Angle Clamp

If enabled clamping will also consider angles in the geometry, not only lengths.

Grupo de vértices

Apenas vértices neste grupo são solidificadas. Seus pesos são multiplicados pela espessura, de modo que vértices com pesos menores serão menos espessos.

Inverter

Reverte o grupo de vértices, de modo que apenas vértices que não estão no grupo de vértices são solidificados.

Fator

Quanto os grupos de vértices são levados em consideração.

  • On 0.0 , vertices with zero weight will have no thickness at all (creates duplicate vertices).

  • Com 0.5 , vértices com peso zero terão metade da espessura dos que com peso total.

  • On 1.0 , the weights are ignored and the Thickness value is used for every vertex.

Inverter as normais

Reverte as normais de toda geometria (tanto as superfícies internas como externas).

Preencher os aros

Preenche os vazios entre as arestas internas e externas.

Somente os aros

In Simple Mode: Will not extrude surfaces parallel to the original one, but instead will only add the perpendicular rim.

In Complex Mode: Will only leave the generated perpendicular rim.

Nota

Fill Rim and Only Rim only make a difference on non-manifold objects, since the rims are generated from the borders of the original geometry.

Índice de deslocamento do material

Choose a different material to use for the new geometry. This is applied as an offset from the original material of the face from which it was solidified.

  • Um valor 0 significa que irá usar o mesmo material.

  • Um valor 1 significa que irá usar o material imediatamente abaixo do material original.

  • Um valor de -2 significa que o material duas posições acima do material original será usado.

Isso é restrito aos materiais mais acima e mais abaixo da lista de materiais.

Aros

Similarmente, você pode fornecer outro material para as faces dos aros.

Simple Mode

This is the default solidify algorithm, which simply extrudes the geometry. This algorithm does not work on geometry where edges have more than two adjacent faces.

Vincos

These options are intended for usage with the Subdivision Surface modifier.

../../../_images/modeling_modifiers_generate_solidify_rims.png

Edges which will get creases marked.

Parte interna

Atribui valores de vinco para as arestas interiores.

Parte externa

Atribui valores de vinco para a arestas exteriores.

Aros

Define um valor de vinco para o(s) aro(s).

Espessura uniforme

Mantém a espessura ajustando cantos agudos. Às vezes melhora a qualidade mas também aumenta o tempo de computação.

Normais de alta qualidade

Normais são calculadas para produzir uma espessura mais uniforme. Às vezes melhora a qualidade mas também aumenta o tempo de computação.

Importante

If the normals of adjacent faces don’t point into the same general direction, simple mode will not be able to solidify the boundary between those. This happens if the normals are not recalculated or for example on one-sided surfaces like a Möbius strip.

Complex Mode

This is a new solidify algorithm which can handle every geometric situation to guarantee a manifold output geometry. This algorithm is able to solidify shapes like Möbius strips, Klein bottles, architectural wall layouts and many more which the standard implementation isn’t able to do. If the special cases are not present it is recommended to choose Simple Mode because the extra logic makes this algorithm much slower.

Nota

There are no options for crease in the Modifier tab because crease is handled in a dynamic way. The modifier will transfer the creases of the original mesh in a smart way to the output mesh to work with the Subdivision Surface modifier.

Thickness Mode

Choose the kind of thickness handling (thickness solver)

../../../_images/modeling_modifiers_generate_solidify_thickness-mode.png

Different thickness options on a non-manifold mesh.

Fixed

This is similar to Simple Mode without Even Thickness. The new vertices are always in a fixed distance to the old ones.

Even

This is similar to Simple Mode with Even Thickness and High Quality Normals. It adjusts for sharp corners, but may not always work when more than three faces come together.

Constraints

This is a more advanced model to try to always get the perfect thickness everywhere. For up to three faces it is always guaranteed to find a perfect solution.

Boundary Shape

Choose the kind of boundary that suits the model the most.

../../../_images/modeling_modifiers_generate_solidify_boundary-shape.png

Different boundary options with a matCap.

None

No boundary fix is applied. Results are stable.

Round

Adjusts the boundary for an opening to face inwards (like a hole in an egg).

Flat

Adjusts the boundary of a planar opening to be a flat (like a cut sphere).

Importante

A espessura do modificador é calculada usando coordenadas locais dos vértices. Se o objeto possui escala não-uniforme, a espessura irá variar em diferentes lados do objeto.

To fix this, either Apply or Clear the scale.

Limitações conhecidas

Espessura uniforme

Solidify thickness is an approximation. While Even Thickness and High Quality Normals should yield good results, the final wall thickness is not guaranteed and may vary depending on the mesh topology. Especially for vertices with more than three adjacent faces.

In order to maintain a precise wall thickness in every case, we would need to add/remove faces on the offset shell, something this modifier does not do since this would add a lot of complexity. The best option to preserve wall thickness is complex mode with constraints thickness mode, but it is also not guaranteed to work perfect in every case.