Matriz
The Array modifier creates an array of copies of the base object, with each copy being offset from the previous one in any of a number of possible ways.
Useful for creating complex repetitive drawings.
Multiple Array modifiers may be active for an object at the same time (e.g. to create complex three-dimensional constructs).
Opções
- Contagem
Total number of copies.
- Material Override
Index of the material to use on duplicated strokes (0 use strokes original materials).
Relative Offset
- Factor X, Y, Z
Adds a translation equal to the object’s bounding box size along each axis, multiplied by a scaling factor, to the offset. X, Y and Z scaling factors can be specified.
Constant Offset
- Factor X, Y, Z
Adds a constant translation component to the duplicate object’s offset. X, Y and Z constant components can be specified.
Deslocamento por objeto
- Distance X, Y, Z
Adds a transformation taken from an object (relative to the current object) to the offset. It is good practice to use an empty object centered or near to the initial object.
Aleatorizar
- Offset X, Y, Z
Add random offset values to the copies.
- Rotação em X, Y e Z.
Add random rotation values to the copies.
- Escalonar X, Y e Z.
Add random scale values to the copies.
- Escala uniforme
Use the same random Seed for each scale axis in the copies for a uniform scale.
- Semente
Seed used by the pseudo-random number generator.
Nota
The Depth Order used in the Grease Pencil object has an influence on the visualization of the strokes when using the Array modifier. See Depth Order for more information.
Influência
Veja Influence Filters.