Wave Texture Node

Nota

This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position attribute value.

../../../_images/render_shader-nodes_textures_wave_node.png

Wave Texture Node.

The Wave Texture node adds procedural bands or rings with noise distortion.

Inputs

Vector

Coordenada de textura para amostrar a textura em; padrão para coordenadas de textura Geradas se o soquete é deixado desconectado.

Scale

Overall texture scale.

Distorção

Amount of distortion of the wave.

Detail

Amount of distortion noise detail.

Detail Scale

Scale of distortion noise.

Rugosidade

Blend between a smoother noise pattern, and rougher with sharper peaks.

Deslocamento de fase

Position of the wave along the Bands Direction. This can be used as an input for more control over the distortion.

Properties

Tipo

Bands or Rings shaped waves.

Bands/Rings Direction

The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.

Wave Profile

Controls the look of the wave type.

Saw

Uses a sawtooth profile.

Senoide

Uses the standard sine profile.

Saídas

Color

Saída de cor da textura.

Fator

Texture intensity output.

Examples

../../../_images/render_shader-nodes_textures_wave_example.png

Wave Texture.