Menu Weights
Referência
- Mode:
Edit Mode
- Menu:
Weights
Essa página aborda várias das ferramentas do menu Weights.
Normalize All
Referência
- Mode:
Edit Mode
- Menu:
Weights ‣ Normalize All
For each point, this tool makes sure that the sum of the weights across all vertex groups is equal to 1. It normalizes all of the vertex groups, except for locked groups, which keep their weight values untouched.
- Lock Active
Mantém os valores do grupo ativo enquanto normaliza todos os outros.
Normalizar
Referência
- Mode:
Edit Mode
- Menu:
Weights ‣ Normalize
This tool only works on the active vertex group. All points keep their relative weights, but the entire set of weights is scaled up such that the highest weight value is 1.0.
Invert
Referência
- Mode:
Edit Mode
- Menu:
Weights ‣ Invert
Substitui cada peso do grupo de vértice selecionado por × -1.0 peso.
Exemplos:
Original 1.0 converte para 0.0
Original 0.5 permanece 0.5
Original 0.0 converte para 1.0
- Subset
Restrict the tool to a subset. See The Subset Option about how subsets are defined.
- Add Weights
Adiciona vértices que não têm pesos antes da inversão (todos estes pesos serão definidos para 1.0).
- Remove Weights
Remove vértices do grupo de vértices se eles forem 0.0 depois da inversão.
Suavizar
Referência
- Mode:
Edit Mode
- Menu:
Weights ‣ Smooth
Smooths the weights of the active vertex group.
Generate Weights
Referência
- Mode:
Edit Mode
- Menu:
Weights ‣ Generate Weights
Generate automatic weight for armatures (requires an Armature modifier).
- With Empty Group
When parenting it will create an empty vertex groups on the child objects (if they do not exist already) for and named after each deforming bone in the armature.
- Usando pesos de influência automáticos
Works similar to With Empty Groups, but it will not leave the vertex groups empty. It calculates how much influence a particular bone would have on points based on the distance from those points to a particular bone («bone heat» algorithm). This influence will be assigned as weights in the vertex groups.