Geometry Proximity Node

Geometry Proximity node.

The Geometry Proximity node computes the closest location on the target geometry.

Dica

The Mapear intervalos is often helpful to use with the distance output of this node to create a falloff with a maximum distance.

Inputs

Target

Entrada padrão de geometria.

Source Position

The given position to calculate the closest location on the target.

Propriedades

Target Element
Faces:

Calcula o ponto mais próximo em qualquer lugar na face da malha da geometria destino.

Arestas:

Calcula o ponto mais próximo em qualquer lugar na aresta da malha da geometria destino.

Pontos:

Calculate the closest point or vertex on the target geometry. This mode is usually the fastest. This mode works for both point cloud and mesh geometry, the other modes only work for meshes.

Saídas

Posição

Closest location on the surface of the target mesh, or the closest point in the target point cloud in Points mode.

Distância

Distance (as floating-point value) from the source position to the closest location in the target.

Examples

The different modes of the node: faces, edges and points. In this example the Geometry Nodes modifier is added on the target plane. Note that the larger plane is subdivided and the smaller plane is not.

../../../../_images/modeling_geometry-nodes_geometry-proximity_modes.png

The three target element modes: faces, edges, and points.

../../../../_images/modeling_geometry-nodes_geometry-proximity_example.png

Points distributed on a sphere used as a target for a distance used in a shader.