Web3D X3D/VRML2
Reference
- Categoria:
Import-Export
- Menu:
Usage
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Properties
Import
Transform
- Forward / Up Axis
Since many applications use a different axis for “Up”, these are axis conversions for Forward and Up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, its common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Export
Include
- Selection Only
When checked, only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered “selected” when their instancer is selected.
- Hierarchy
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- Named Decorations
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- H3D Extensions
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Transform
- Scale
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- Forward / Up
Since many applications use a different axis for pointing upwards, these are axis conversion for these settings, Forward and up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, it is common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Geometria
- Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.
- Triangular
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- Normais
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- Compress
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