Templates
The following guide provides patterns for interface elements and directories.
Painéis
Panels should be documented by their own heading, nested panels should use decreasing heading levels. Each panel could have its own page based on the length of documentation and/or the amount of panels. Expanded menus that toggle what properties are presented to the user should be treated like subpanels:
Panel Title
===========
Nested Panel Title
------------------
Properties
Properties should be documented using definition lists. Properties that are hidden based on other properties should used nested definitions:
Property
Property description.
Hidden Property
Hidden property description.
Select menus should be documented using the following syntax:
Menu Label
General description of the menu.
:Menu Item: Menu Item Definition.
:Menu Item: Menu Item Definition.
:Menu Item: Menu Item Definition.
Nós
Nodes should always have three headings inputs, properties and outputs with a note of absence if the node has none. At the end of the page can be an optional example(s) section:
**********
World Node
**********
.. figure:: /images/render_shader-nodes_output_world_node.png
:align: right
The World node.
Introduction and general use case(s).
Inputs
======
This node has no inputs.
Properties
==========
This node has no properties.
Outputs
=======
This node has no outputs.
Example
=======
Directory Layout
As seções em geral devem ser estruturadas da seguinte maneira:
directory_name/
index.rst
(contém ligações para arquivos internos)introduction.rst
section_1.rst
section_2.rst
Por exemplo:
rendering/
index.rst
cycles/
index.rst
introduction.rst
materials/
index.rst
introduction.rst
volumes.rst
A ideia é encapsular todos os conteúdos de uma seção dentro de uma pasta. O ideal é que cada seção deva ter um arquivo index.rst
(contendo a tabela de conteúdos (TOC) para esta seção) e um arquivo de nome introduction.rst
(apresentação) para os conteúdos de cada seção.
Tabela de conteúdos
Por padrão uma tabela de conteúdos deve mostrar dois níveis de profundidade:
.. toctree::
:maxdepth: 2
introduction.rst
perspective.rst
depth_of_field.rst