Triangular
The Triangulate modifier converts all faces in a mesh (quads and n-gons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.
Opções
- Método para converter quadriláteros
- Beauty
Divide os quads em triângulos bonitos, método mais lento.
- Fixo
Divide os quads no primeiro e terceiro vértices.
- Fixed Alternate
Divide os quads no segundo e quarto vértices.
- Shortest Diagonal
Split the quads along their shortest diagonal.
- Longest Diagonal
Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.
- N-gon Method
- Beauty
Organiza bem os novos triângulos, método mais lento.
- Clip
Splits n-gons using an ear-clipping algorithm (the same method of tessellation used for viewport display).
- Minimum Vertices
Número mínimo de vértices que uma face precisa para ser triangulada. Por exemplo, setar esse valor para 5, irá prevenir triangular Quads e irá triangular apenas N-gons.
- Keep Normals
When using custom normals, try to preserve the same shading as before triangulation.