Magic Texture Node

Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Inputs

Vector

Coordenada de textura para amostrar a textura em; padrão para coordenadas de textura Geradas se o soquete é deixado desconectado.

Scale

Scale of the texture.

Distorção

Amount of distortion.

Properties

Profundidade

Number of iterations.

Saídas

Color

Saída de cor da textura.

Fator

Texture intensity output.

Examples

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.