Texture Node¶
The Texture node makes 3D textures available to the Compositor.
Inputs¶
- Offset
A vector (XYZ) transforming the origin of the texture.
- Scale
A vector (XYZ) to scale the texture.
Properties¶
- Texture
The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this note, but in the Texture panel.
Outputs¶
- Value
Gray-scale color values.
- Color
Color values.