Blender 2.82 Manual
Начало работы
Интерфейс пользователя
Редакторы
Scenes & Objects
Моделирование
Введение
Полисетки (Meshes)
Введение
Toolbar
Строение полисетки
Примитивы
Selecting
Редактирование
Introduction
Основы
Vertex Tools
Edge Tools
Face Tools
Normals
UV
Transformation
Дублирование
Подразделение (Subdividing)
Clean up
Miscellaneous Editing Tools
Data Transfer
Mesh Options
Retopology
Properties
Mesh Analysis
Кривые
Surfaces
Metaball
Text
Empties
Modifiers
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Расширения
Решение проблем
Словарь
Об этом руководстве
Blender 2.82 Manual
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Моделирование
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Полисетки (Meshes)
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Редактирование
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Редактирование
¶
Introduction
Accessing Mesh Tools
Основы
Move, Rotate, Scale
Adding Geometry
Deleting & Dissolving
Make Edge/Face
Symmetry
Vertex Tools
Merging
Separating
Vertex Slide
Smooth Vertex
Convex Hull
Make Vertex Parent
Add Hook
Blend From Shape, Propagate Shapes
Edge Tools
New Edge/Face from Vertices
Set Edge Attributes
Edge Slide
Rotate Edge
Edge Split
Bridge Edge Loops
Face Tools
Fill
Solidify
Intersect
Wireframe
Poke Faces
Triangulate Faces
Triangles to Quads
Weld Edges into Faces
Rotate Edges
Rotate & Reverse
Normals
Shading
Tools
UV
UVs & Texture Space
Unwrapping
UV Tools
Editing
Workflows
UV Sculpting
Applying Textures
Transformation
Mirror
Shrink Fatten
Smooth
Push/Pull
Shear
To Sphere
Warp
Bend
Дублирование
Duplicate
Extrude
Inset Faces
Spin
Screw Tool
Poly Build
Подразделение (Subdividing)
Subdivide
Loop Subdivide
Knife Tool
Bisect
Vertex Connect
Bevel
Clean up
Decimate Geometry
Fill Holes
Make Planar Faces
Split Non-Planar Faces
Split Concave Faces
Delete Loose Geometry
Degenerate Dissolve
Miscellaneous Editing Tools
Sort Elements
Separate
Data Transfer
Data
Data Layout
Mesh Options
Mirror
Topology Mirror
Auto Merge
Retopology
Using the Poly Build Tool
Remeshing
2.82
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