Узел «Каркас»

../../../_images/render_shader-nodes_input_wireframe_node.png

Узел «Каркас»

The Wireframe node is used to retrieve the edges of an object as it appears to Cycles. As meshes are triangulated before being processed by Cycles, topology will always appear triangulated when viewed with the Wireframe node.

Входы

Этот узел не содержит входов.

Свойства

Размер пикселя

When enabled, the size of edge lines is set in screen space.

Размер

Толщина линий рёбер.

Выходы

Коэфф.

Black-and-white mask showing white lines representing edges according to the object’s topology.

Примеры

../../../_images/render_shader-nodes_input_wireframe_example.jpg

Using the Wireframe node to showcase the topology of a mesh.