Fly/Walk Navigation (навигация «от первого лица»)
The standard navigation controls are sometimes limiting, especially for large environments such as architectural models. In these cases, it may be preferable to use first person controls instead, where you can look around while «standing» in one place rather than orbiting around a central viewpoint.
Blender offers two such alternative navigation methods: Flying and Walking. You can initiate either method from the View ‣ Navigation menu. You can also initiate your preferred one (configured in the Preferences) by pressing Shift-AccentGrave.
Common use cases for Fly/Walk include:
- Навигация
Это может быть быстрый способ навигации по большой сцене.
- Positioning a camera
When activated from a camera view Numpad0, the camera will move along with you.
- Recording camera movement
You can record the path you take by entering a camera view, enabling Auto Keying in the Timeline, starting animation playback, and finally activating Fly/Walk navigation. The path will be recorded as camera keyframes which can then be used for rendering.
Animation playback can’t be controlled while Fly/Walk navigation is active, so when you’re done recording, you first need to exit the navigation with LMB before you can stop playback.
Walk Navigation (походка)
Справка
- Mode:
Все режимы
- Меню:
View ‣ Navigation ‣ Walk Navigation
This navigation method behaves like a typical first person game. It works with a combination of keyboard keys and mouse movement.
Использование
Move the mouse in the direction you want to look and use the keys listed below to walk around the scene.
When you are happy with the new view, press LMB to confirm. In case you want to go back to where you started, press Esc or RMB.
All these keys are also listed in the Status Bar while navigating. Settings like mouse sensitivity and default speed can be adjusted in the Preferences.
W/Вверх |
Перемещение вперёд. |
S/Вниз |
Перемещение назад. |
A/Влево |
Движение влево. |
D/Вправо |
Движение вправо. |
E |
Move up – only available if Gravity is off. |
Q |
Move down – only available if Gravity is off. |
Пробел |
Teleport to the location at the crosshair (offset by the Camera Height value set in the Preferences). |
КолесоВверх/NumpadПлюс |
Increase the movement speed. |
КолесоВниз/NumpadМинус |
Decrease the movement speed. |
Shift |
Временно увеличивает скорость. |
Alt |
Временно уменьшает скорость. |
V |
Прыжок - только при включенном параметре Gravity (гравитация). |
Tab |
Переключение гравитации. |
Z |
Correct the Z axis of the view (smoothly roll it to ensure it’s upright, not tilted to a side). |
Точка |
Increases the jump height. |
Запятая |
Decreases the jump height. |
Fly Navigation (полёт)
Справка
- Mode:
Все режимы
- Меню:
View ‣ Navigation ‣ Fly Navigation
On activation, the cursor is centered inside a rectangle that defines a safe zone. When the cursor is outside this zone, the view will rotate/pan.
Использование
Move the mouse outside the safe zone in the direction you want to look.
Click LMB or press Spacebar to keep the current view and exit Fly navigation. In case you want to go back to where you started, press Esc or RMB.
W/Вверх |
Ускорение вперёд. |
S/Вниз |
Accelerate backward. |
A/Влево |
Ускорение влево. |
D/Вправо |
Ускорение вправо. |
E |
Accelerate upward. |
Q |
Accelerate downward. |
СКМ |
Drag to pan the view. Flying will pause while you’re doing this. |
КолесоВверх/NumpadПлюс |
Increase the acceleration in the direction of motion. If there is no motion, start accelerating forward. |
КолесоВниз/NumpadМинус |
Decrease the acceleration in the direction of motion. If there is no motion, start accelerating backward. |
Alt |
Slow down as long as the key is held, until the view eventually comes to a standstill. |
Ctrl |
Disable rotation – while held, the view rotation doesn’t influence the flight direction. This allows you to fly past an object, keeping it centered in the view even as you fly away from it. |
X |
Toggle X axis correction. If enabled, the view will smoothly pitch to look at the horizon when the cursor is in the safe zone. |
Z |
Toggle Z axis correction. If enabled, the view will smoothly roll to an upright orientation. |