Magic
The magic texture is not frequently used. It can be used for „Thin Film Interference“, if you set Mapping to Reflection and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
![../../../../_images/render_materials_legacy-textures_types_magic_panel.png](../../../../_images/render_materials_legacy-textures_types_magic_panel.png)
Magic Texture panels.
Options
- Depth
The depth of the calculation. A higher number results in a long calculation time, but also in finer details.
- Turbulence
The strength of the pattern.