Blender 3.2 Manual
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O Blenderju
Nameščanje Blenderja
Konfiguriranje Blenderja
Sistem pomoči
Razdelki
Uporabniški vmesnik
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
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Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
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Output Properties
Format
Frame Range
Stereoscopy
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Usage
Output
Metadata
Post Processing
Audio Rendering
Rendering Animations
Animation Player
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
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Blender 3.2 Manual
»
Rendering
»
Render Output
»
Output Properties
»
Stereoscopy
Stereoscopy
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Usage
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Stereoscopy Setup
Camera
Viewport
Stereo 3D Display
Viewport Preview
Rendering and Image Editor
Image Formats
Final Considerations
Window Stereo 3D Display
Stereo 3D Camera
Viewport Stereo 3D
Multi-View and Stereo 3D Image I/O
Image Editor
Compositor
3.2
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