Cloth Filter
Sklic
- Način
Sculpt Mode
- Tool
This tool works similar to the Cloth Brush, however, it applies a cloth simulation to all vertices in the mesh at the same time. Click and drag away from the object for a positive effect and towards for a negative effect.
Nasvet
Vertices can be „pinned“ by masking vertices that should remain stationary, or by using Face Sets.
Brush Settings
- Filter Type
Operation that is going to be applied to the mesh.
- Gravity
Applies gravity to the simulation.
- Inflate
Inflates the cloth.
- Expand
Expands the cloth’s dimensions.
- Pinch
Pinches the cloth to the point were the cursor was when the filter started.
- Scale
Scales the mesh as a Soft Body using the distance to the origin of the object as scale. This creates filter produces folds in the surface. The orientation of the folds can be controlled using the Force Axis and Orientation.
- Strength
The amount of effect the filter has on the mesh.
- Force Axis
Apply the force along the selected axis.
- Orientation
Orientation of the axis to limit the filter force.
- Local
Use the local axis to limit the force and set the gravity direction.
- World
Use the world axis to limit the force and set the gravity direction.
- View
Use the view axis to limit the force and set the gravity direction.
- Cloth Mass
Mass of each simulation particle.
- Cloth Damping
How much the applied forces are propagated through the cloth.
- Use Face Sets
Only applies the cloth forces to the vertices assigned to the Face Set that are under the mouse.
- Use Collisions
Enables the detection of collisions with other objects during the simulation. In order for the sculpt object to collide with object, the collision object must have Collision Physics activated.