Web3D X3D/VRML2
Sklic
- Category
Uvoz / Izvoz
- Meni
Usage
TODO.
Properties
Import
Transform
- Forward / Up Axis
Since many applications use a different axis for ‚Up‘, these are axis conversions for Forward and Up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, its common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Export
Include
- Selection Only
When checked, only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered ‚selected‘ when their instancer is selected.
- Hierarchy
TODO.
- Named Decorations
TODO.
- H3D Extensions
TODO.
Transform
- Scale
TODO.
- Forward / Up
Since many applications use a different axis for pointing upwards, these are axis conversion for these settings, Forward and up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, it is common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Geometry
- Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.
- Triangulate
TODO.
- Normals
TODO.
- Compress
TODO.