Performance#

Sklic

Podokno:

Properties ‣ Render ‣ Performance

High Quality Normals

Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.

Memory#

Shadow Pool

A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.

Poglej Tudi

Shadow documentation

Light Probes Volume Pool

A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.

Viewport#

Pixel Size

Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.