Tissue

Introduction

The add-on is composed by different tools for computational design.

Activation

  • Відкрийте Blender та перейдіть Уподобання – Preferences, потім у вкладку «Додатки» – Add-ons.
  • Клацніть Mesh, потім Tissue для вмикання цього скрипту.

Опис – Description

Tessellate

The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.

New Object Name
Specify the name of the new object generated by the Tessellate tool.
Generator:
Fill Mode

Allows to chose the filling method.

Quad
For quadrangular meshes Quad option is preferable.
Fan
While for polygonal meshes Fan works better.
Merge
Removes duplicated vertices according to threshold value.
Randomize
Create a random of the components according to seed.
Component:
Component XY

Allows to chose how the component object is parametrized.

Adaptive
Automatically calculate the Bounding Box of the object.
Constant
For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.
Component Z

Allows to chose how the thickness is calculated.

Constant
Uses the Z of the component.
Proportional

Using Proportional the Z of generated components changes according to generator faces area.

Попередження

Using Proportional can create some openings if used with Merge options.

Scale
Allows to change thickness of the generated mesh.
Offset
Allows to offset the thickness from the center.

Update

The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.

Colors-Weight Exchanger

The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.

Colors from Weight

Convert to
Value Channel, Red Channel, Green Channel, Blue Channel, False Color
Invert
Invert the values read from vertex weight.

Weight from Colors

Red Channel
Add a vertex group derived to red channel of the active vertex color.
Green Channel
Add a vertex group derived to green channel of the active vertex color.
Blue Channel
Add a vertex group derived to blue channel of the active vertex color.
Value Channel
Add a vertex group derived to value channel of the active vertex color.
Invert
Invert the values read from vertex weight.

Dual Mesh

Dual Mesh modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangular meshes are automatically converted to triangular before.

Quad Method
Methods for splitting the quads into triangles. (Inherited from the Triangulate Faces tool.)
Polygon Method
Methods for splitting the polygons into triangles. (Inherited from the Triangulate Faces tool.)
Preserve Borders
Prevent alteration of the open boundaries of the mesh.

Example

Орієнтир – Reference

Категорія – Category:
 Сіть – Mesh
Опис – Description:
 Tools for computational design.
Локація – Location:
 Sidebar ‣ Edit tab – «Боковина > вкладка Редагування»
Файл – File:тека mesh_tissue
Автор – Author:Alessandro Zomparelli (Co-de-iT)
License:GPL
Note:Цей додаток поставляється у комплекті з Blender’ом.