Редагування – Editing

Ліплення – Sculpt

Задати Опорточку – Set Pivot

Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

Початок – Origin

Установлює опорточку у початок ліплення.

Немасковане – Unmasked

Встановлює позицію опорточки в усереднену позицію немаскованих вершин.

Границя Маски – Mask Border

Установлює позицію опорточки в центр границі маски.

Активна Вершина – Active Vertex

Встановлює позицію опорточки в позицію активної вершини.

Поверхня – Surface

Установлює позицію опорточки на поверхню під курсором.

Дивись також

Object and Edit Mode Pivot

Перебудувати BVH – Rebuild BVH

Перераховує ієрархію межових об’ємів – BVH, що використовується динамічною топологією Динамічна топологія – Dyntopo, що може покращити продуктивність, яка може погіршуватися з часом при використовуванні Dyntopo.

Набори Граней – Face Sets

Face Sets are another way to control the visibility state of the mesh in Sculpt Mode. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. Geometry can be assigned to a Face Set and each Face Set is represented as a different color in the 3D Viewport. A pie menu to edit Face Sets can be accessed with W.

Face Set from Masked

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Face Set from Masked

Creates a new Face Set from Masked Geometry.

Face Set from Visible

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Face Set from Visible

Creates a new Face Set from all visible geometry.

Face Set from Edit Mode Selection

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Face Set from Edit Mode Selection

Creates a new Face Set corresponding to the Edit Mode face selection.

Init Face Sets

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Init Face Sets

Initializes all Face Sets on the mesh at once based off one of several mesh attribute properties.

Mode

The mesh data attribute used to define the boundaries for the Face Sets.

By Loose Parts

Creates a new Face Set per discontinuous part of the mesh.

By Materials

Creates a Face Set per Material Slot.

By Normals

Creates Face Sets for Faces that have similar Normals.

By UV Seams

Creates Face Sets using UV Seams as boundaries.

By Edge Creases

Creates Face Sets using Edge Creases as boundaries.

By Edge Bevel Weight

Creates Face Sets using Bevel Weights as boundaries.

By Sharp Edges

Creates Face Sets using Sharp Edges as boundaries.

By Face Maps

Creates a Face Set per Face Map.

Threshold

The minimum value to consider a certain attribute a boundary when creating the Face Sets.

Grow/Shrink Face Sets

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Grow/Shrink Face Sets

Hotkey

Ctrl-W, Ctrl-Alt-W

Expands or contracts the area of face set under the cursor by adding or removing surrounding faces.

Invert Visible Face Sets

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Invert Visible Face Sets

Hides all geometry that is part of a Face Set and makes all hidden geometry that is part of a face set visible.

Show All Face Sets

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Show All Face Sets

Shows all hidden geometry that is part of a Face Set.

Randomize Colors

Reference

Mode

Sculpt Mode

Menu

Face Sets ‣ Randomize Colors

Generates a new set of random colors to render the Face Sets in the 3D Viewport.