Shade Smooth & Flat
The appearance of the mesh edges are determined to be evened out or well defined within the 3D Viewport and render. In Edit Mode, individual faces can be selected to determine which faces are smoothed or flattened.
Примітка
Both Shade Smooth and Flat are also available in Object Mode and function the same way.
Згладжене Відтінення – Shade Smooth
Reference – Довідка
- Mode – Режим
Edit Mode – Режим Редагування
- Menu – Меню
Using interpolated vertex normals, the mesh faces will blur at the edges and appear smooth.
Плоске Відтінення – Shade Flat
Reference – Довідка
- Mode – Режим
Edit Mode – Режим Редагування
- Menu – Меню
Face normals are displayed evenly, because of this all the edges of the selected mesh will be easily visible.
Порада
Use the Edge Split modifier and Auto Smooth within the mesh data properties to balance between smooth surfaces and sharp edges.