Reconstruction

Засоби орієнтації сцени можуть бути використані для орієнтування об’єкта за набором міток.

Задати Початок – Set Origin

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ Set Origin

Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.

Set Floor

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ Set Floor

Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).

Set Wall

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ Set Wall

Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).

Set X/Y Axis

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ Set X/Y Axis

Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.

Задати Масштаб – Set Scale

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ Set Scale

Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.

Apply Solution Scale

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ Apply Solution Scale

Similar to Задати Масштаб – Set Scale, but actually modifies the tracking data.

3D Мітки у Сіть – 3D Markers to Mesh

Reference – Довідка

Mode – Режим

Tracking – Відстежування

Menu – Меню

Reconstruction ‣ 3D Markers to Mesh

Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.