Giới Thiệu (Introduction)

The 3D Viewport is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc.

Vùng Thanh Tiêu Đề (Header Region)

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Chế Độ Vật Thể -- Object Mode.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Chế Độ & Trình Đơn (Mode & Menus)

Chế Độ (Mode)

The 3D Viewport has several modes used for editing different kinds of data.

Góc Nhìn (View)

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Chọn (Select)

Contains tools for selecting objects.

Cộng Thêm (Add)

Gives a list of different objects types that can be added to a scene.

Object (Vật Thể)

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Những Điều Khiển về Biến Hóa (Transform Controls)

Định Hướng Biến Hóa (Transform Orientations)

Use to select and modify the active Transform Orientations.

Pivot Point (Điểm Tựa)

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Bám Dính (Snapping)

Controls the snapping tools that help with transforming and modeling objects.

Chỉnh Sửa Cân Đối (Proportional Edit)

Proportional Edit.

Hiển thị & Tô Bóng (Display & Shading)

Tầm Nhìn của Loại vật thể (Object Type Visibility)

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Gizmos của Cổng Nhìn (Viewport Gizmos)

Change the way how gizmos are displayed in the 3D Viewport.

Lớp Vẽ Lồng trong Cổng Nhìn (Viewport Overlays)

Change the way how overlays are displayed in the 3D Viewport.

X-Quang (X-Ray)

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Tô Bóng của Cổng Nhìn (Viewport Shading)

Change the shading of the 3D Viewport.

Vùng Thanh Công Cụ (Toolbar Region)

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode...).

Xin xem mục Công Cụ (Tools) để biết thêm thông tin.