Hiển Thị Cổng Nhìn (Viewport Display)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Toàn Bộ các Chế Độ
- Panel (Bảng)
- Hiển Thị là (Display As)
This controls the way the bones appear in the 3D Viewport.
- Bát Diện (Octahedral)
This is the default visualization, well suited for most of editing tasks. It materializes:
The bone root ("big" joint) and tip ("small" joint).
The bone "size" (its thickness is proportional to its length).
The bone roll (as it has a square section).
- Gậy (Stick)
This is the simplest and most non-intrusive visualization. It just materializes bones by sticks of constant (and small) thickness, so it gives you no information about root and tip, nor bone size or roll angle.
- Xương-B (B-Bone)
This visualization shows the curves of "smooth" multi-segmented bones; see the Xương Dẻo (Bendy Bones) for details.
- Vỏ Bao (Envelope)
This visualization materializes the bone deformation influence. More on this in the bone page.
- Mạch Lưới (Wire)
This simplest visualization shows the curves of "smooth" multi-segmented bones.
- Hiển Thị (Show)
- Tên (Names)
Displays the name of each bone.
- Hình Dạng (Shapes)
When enabled, the default standard bone shape is replaced, in Object Mode and Pose Mode, by the shape of a chosen object (see Shaped Bones for details).
- Màu của Nhóm (Group Colors)
Use the Bone Group colors to color the bone. For more details see Bone Groups.
- Ở Đằng Trước (In Front)
When enabled, the bones of the armature will always be shown on top of the solid objects (meshes, surfaces, ...). I.e. they will always be visible and selectable (this is the same option as the one found in the Display panel of the Object data tab). Very useful when not in Wireframe mode.
- Axis (Trục)
When enabled, the (local) axes of each bone are displayed (only relevant for Edit Mode and Pose Mode).
- Vị Trí (Position)
The position for the axes display on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.