Rim Visual Effect¶
The Rim Visual Effect shows a simulated rim light on the object contour.
For simulating the rim light, a masked color silhouette of the object is displaced in horizontal and/or vertical direction.
Many blending modes can be applied to the resulting mask.
Options¶
- Offset
Control the color mask displacement in pixels on the X and Z axis.
X, Z
- Rim Color
- Defines the rim light color.
- Mask Color
- Defines a color to keep unaltered.
- Mode
- The mask blending operation to perform. See Color Blend Modes.
- Blur
Control the blur scale in pixels on the X and Z axis.
X, Z
- Samples
- Number of blur samples (0 disabled the blur effect).