物体数据¶
- 网格
- 网格 数据块菜单 可以用来关联物体之间的数据。
Face Maps¶
Face Maps create custom gizmos to deform meshes by assigning faces to Face Maps. Face Maps can be used to rig quickly within object mode and without making complicated rigging setups. Face Maps are currently not fully implemented in Blender and require add-ons to take full advantage of this feature.
See also
法向¶
在几何学中,法线是指垂直于某个元素的一个方向或者直线,该元素通常是一个三角形或面,但也可以是一条直线,曲线 上一点的切线,或者曲面上一点的相切面。法线有助于确定网格的着色方式。
更多信息见 法向属性.
Remesh¶
Mesh objects, in particular meshes that have been modeled to represent organic objects, often have geometry that is not particularly uniform. This can cause problems if the object needs to be rigged or just needs simpler geometry for workflows such as 3D printing. Remeshing is a technique that rebuilds the geometry with a more uniform topology. Remeshing can either add or remove the amount of topology depending on the defined resolution. Remeshing is especially useful for sculpting, to generate better topology after blocking out the initial shape.
See Mesh Retopology for more information