# 洋面修改器¶

## 选项¶

Repeat X, Y

Resolution Viewport, Render

The main control of quality vs speed in the simulation engine. This determines the resolution of the internal 2D grids generated by the simulation for the 3D Viewport or the final render.

Note

A different Seed will produce a different simulation result.

Simulates extra normal map data. This can be used by the Ocean texture, when mapped to Normals, as a bump map, and enables generating normal map image sequences when baking.

### 波浪¶

The directionality of the wave shapes due to wind. At a value of 0, the wind and waves are randomly, uniformly oriented. With higher Alignment values, the wind is blowing in a more constant direction, making the waves appear more compressed and aligned to a single direction.

### 泡沫¶

#### 浪花¶

Generate map of spray direction as a vertex color channel. This map can be used to define the velocities for spray particles.

Spray Map

Name of the vertex color layer used for the spray direction map.

Invert

Inverts the spray direction map.

### 色谱¶

Used to choose the wave spectrum model to use. Wave spectra are used to describe how energy moves through the waves at different frequencies. Energy travels through waves differently depending on the depth of the water and the wind speed.

Use for a large area, established ocean where the ocean would extend for miles with wind blowing for days allowing the waves to reach a point of equilibrium (Pierson-Moskowitz method).

Similar to regular Established Ocean however, waves will continue to grow with time creating sharper peaks (JONSWAP and Pierson-Moskowitz method). An extra parameter is used to define the sharpness of these peaks.

Use for shallow water with depths less than about 10 meters which makes it great for small lakes and ponds without heavy wind (JONSWAP and TMA -- Texel-Marsen-Arsloe methods).

 湍流海洋。¶ 创建大洋。¶ 创建大洋(尖海浪)。¶ 浅水。¶

An artificial factor to control how sharp the peaks of the waves are in the Established Ocean (Sharp Peaks) and Shallow Water spectrum models.

Distance from a lee shore, called the fetch, or the distance over which the wind blows with constant velocity. Used by Established Ocean (Sharp Peaks) and Shallow Water spectrum models.

### 烘培¶

• It is faster to use the stored data rather than recalculating it.

• 允许使用外部渲染器对海洋数据进行渲染。

• 允许使用更为高级的水沫贴图.