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阻隔着色器节点。¶
The Holdout shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
该着色器仅在 属性‣ 渲染 ‣ 胶片 ‣ 透明 开启时有效。末开启的效果为黑色。
该节点没有输入选项。
该节点没有属性选项。
标准着色器输出。
方格区域是alpha值为零的区域。¶