Transform¶
参考
- 模式
物体模式
- 面板
- 面板
The Transform panel in the Sidebar region allows you to view and manually/numerically control the position, rotation, and other properties of an object, in Object Mode. Each object stores its position, orientation, and scale values. These may need to be manipulated numerically, reset, or applied. In Edit Mode. It mainly allows you to enter precise coordinates for a vertex, or median position for a group of vertices (including an edge/face). As each type of object has a different set of options in its Transform panel in Edit Mode, see their respective descriptions in the Modeling chapter.
Use this panel to either edit or display the object's transform properties such as position, rotation and/or scaling. These fields change the object's origin and then affect the aspect of all its vertices and faces.
- 位置
在全局坐标中物体原点所处的位置。
- 旋转
物体的方向,相对于全局轴向和它自己的原点。
- 旋转模式
Method for calculating rotations, additional information can be found in the manual's appendix.
- 欧拉
The gizmo handles are aligned to the Euler axis, allowing you to see the discreet XYZ axis underlying the Euler rotation, as well as possible Gimbal Lock.
- 坐标轴角度
X, Y, 和 Z 坐标定义一个相对于物体原点的点。此点和原点定义围绕W值的轴定义旋转。
- 四元数运算
X,Y,Z和W对应于 四元数 组件。
- 缩放
物体沿局部轴缩放 (即 缩放 X 值表示沿局部X轴缩放)。每个物体(立方体、球体等),创建时,在每个局部方向具有一个单位。若要使物体更大或更小,在所需要的轴上缩放它。
- 规格尺寸
物体边界框的大小(与局部坐标轴对齐——考虑一个刚好足以容纳物体的纸板盒)。
- 变换属性锁定
When the toggle is locked, the corresponding transformation value can not be changed in any interactive operation. But the value can still be changed using non-interactive operations, like editing the corresponding number field or using Python.
For example, if you locked the Location X property then you cannot use the 3D gizmo to move the object along the global X axis. But you can still move it using the Location X number field. Consider the locking feature as a rigid constraint only changeable from the panel.
要锁定属性,请点击按钮旁边的锁图标。如果图标显示一个打开的锁,该按钮将被解锁,如果图标显示为闭合锁,则锁定它。
增量变换¶
参考
- 模式
物体模式
- 面板
Delta Transforms are simply transformations that are applied on top of the transforms described above. Delta Transforms are particularly useful in animations. For example, you can animate an object with the primary transforms then move them around with Delta Transforms.