Moves vertices inward or outward based on the average normal.
Move vertices inward or outward based the original coordinates and uses the Sharper Falloff.
类似于 绘画 笔刷，但包括用于调整笔刷所在平面的设置。
The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.
Moves all vertices to an exact height creating a flat layer.
Displaces the mesh in the direction of the vertex normals.
Pushes mesh outward or inward into a spherical shape.
Eliminates irregularities in the mesh by averaging the positions of the vertices.
Smooths vertices to a flat plain by finding an average height and moves vertices towards that height.
Brings vertices below the brush plane upwards.
Brings vertices above the plane downwards.
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Pulls vertices towards the center of the brush.
Selects a group of vertices and pulls them to follow the mouse.
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.
Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.
Poses a model simulating an armature-like deformations.
Rotates vertices within the brush in the direction the cursor is moved.
Slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.
Transforms and deforms the mesh boundaries.
Simulates cloth that can be sculpted.
Cleans up geometry by collapsing short edges.
Lets you select mesh parts to be unaffected by other brushes by painting vertex colors.
- Multires Displacement Eraser
Deletes displacement information applied on a Multiresolution modifier.
- Box Trim
Creates a mask based on box select.
- Box Face Set
Creates a face set based on box select.
- Lasso Face Set
Creates a face set based on lasso select.
- Box Trim
Performs a Boolean operation based on box select.
- Lasso Trim
Performs a Boolean operation based on lasso select.
- Line Project
Performs a Boolean operation based on a line.
Applies a deformation to all vertices in the mesh at the same time.
Applies a cloth simulation to all vertices in the mesh at the same time.
- Edit Face Set
Modifies the face set under the cursor.