灯光节点。¶
灯光 节点用于将灯光信息输出到灯光对象。
用于 灯光物体 表面着色。
Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.
该节点没有输出选项。