Edit Linked Library¶
When working in larger projects that involve scenes with assets linked from a blend-file library, it can get very time-consuming to save your current scene, track down the proper linked blend-file, make your modifications, save, and return to your original scene file. This add-on allows you to accomplish this process with only a pair of mouse clicks (one to get to the linked library and one to resume work on your scene).
激活¶
打开Blender并转到 "首选项" ,然后转到 "附加组件" 选项卡。
选择 物体 然后选择 编辑 Linked Library 以启用插件。
用法¶
从单独的 blender 文件中选择一个被链接的物体。在3D视图的侧边栏中,编辑链接库面板将显示一个标有 编辑链接库(Edit Linked Library) 的按钮。单击此按钮,打开活动物体所链接的 blender 文件。
Once you complete your work to the linked file, return to the Sidebar and click the Return to Original File button. In addition, the Shift-NumpadSlash hotkey can be used to toggle between the linked file and the original (the Local View functionality is maintained for non-linked objects).
默认情况下,这个插件会在打开链接库或返回到原始文件之前自动保存你的当前文件。这可以通过侧边栏的编辑链接库面板中的 自动保存 切换来禁用。
参考
- 类别
物体
- 描述:
允许编辑从 blender 文件库中链接的物体。
- 位置
,
- 文档
object_edit_linked.py
- 作者
Jason van Gumster (Fweeb), Bassam Kurdali, Pablo Vazquez, Rainer Trummer
- 许可证
通用公共图书馆
- 注意
此附加组件与Blender捆绑在一起。