面组¶
Face sets are another way to control the visibility state of the mesh in Sculpt Mode. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. Geometry can be assigned to a face set and each face set is represented as a different color in the 3D Viewport. A pie menu to edit face sets can be accessed with W.
初始化面组¶
参考
- 模式
雕刻模式
- 菜单
根据多个网格属性之一一次初始化网格上的所有面集。
- 模式
用于定义面集边界的网格数据属性。
- 按松散块
为网格的每个不连续部分创建新的面集。
- By Face Set Boundary
Creates a face set for each isolated face set. This mode is useful for splitting the patterns created by Expand Face Set by Topology into individual Face Sets for further editing.
- 按材质
根据 材质槽 创建面集。
- 按正常值
为具有类似 法线 的面创建面组。
- 按UV缝合边
使用 UV接缝 作为边界创建面集。
- 按折痕
使用 边缘折痕 作为边界来创建面集。
- 按边线倒角权重
使用 斜角粗细 作为边界来创建面集。
- 按锐边
使用 锐边 作为边界来创建面集。
- 根据面映射
根据 人脸贴图 创建面组。
- 阈值
创建面集时将特定属性视为边界的最小值。
按拓扑展开面组¶
参考
- 模式
雕刻模式
- 菜单
- 快捷键
Shift-W
Creates a face set radiating outwards from the active vertex in a uniform manner. This operator uses the same internal operator as 按拓扑展开遮罩 meaning all the hotkeys and functionality works the same as that tool.
Note
This operator is meant to be used interactively through the shortcut.
展开活动面组¶
参考
- 模式
雕刻模式
- 菜单
- 快捷键
Shift-Alt-W
Expands a face set by radiating outwards from the face set in a uniform manner. This operator uses the same internal operator as 按拓扑展开遮罩 meaning all the hotkeys and functionality works the same as that tool.
Note
This operator is meant to be used interactively through the shortcut.