性能
参考
- 面板
线程
- 模式
Method to determine the maximum number of CPU cores to use while rendering.
- 自动检测
自动选择
- 固定
手动选择要用于渲染的线程量。这在某些情况下非常有用,例如,如果要在渲染时使用计算机,可以将 属性设置为线程计数,从而降低计算机上的逻辑处理器数量。
- 线程
The maximum number of CPU cores to use simultaneously while rendering.
拼贴
- Use Tiling
Render high resolution images in tiles to reduce memory usage. Tiles are cached to disk while rendering to save memory.
- 平铺尺寸
This value is used to control the size of the tile used for rendering; decreasing the size reduces memory usage.
Note
In some cases changing the Tile Size can result in increased performance. For example when a small object renders slowly compared to other objects, using a small Tiles Size can lead to an increase in performance.
加速架构
- 使用空间分离
空间分割可提高混合大面和小面的场景中的渲染性能。缺点是 BVH 生成时间较长,内存使用量略有增加。
- Use Curves BVH
Use a special type of BVH for rendering curves. The bounding boxes are not axis aligned allowing a spatially closer fit to the curve geometry. Disabling this option will reduce memory, at the cost of increasing curve render time.
- BVH 时间步幅
Split BVH primitives by this number of time steps to speed up render time at the expense of memory.
- Use Compact BVH
Use a more compact BVH structure, which can reduce RAM usage but render slower.
最终渲染
- 持久数据
Keep render data in memory after rendering for faster re-renders and animation renders at the cost of extra memory usage while performing other tasks in Blender.
When using multiple View Layers, only data from a single view layer is preserved to keep memory usage within bounds; however, objects shared between view layers are preserved.
视窗
- 像素大小
用于控制视口渲染分辨率的选项。允许您加快视口渲染,这对于具有高 DPI 的显示器特别有用。