笔刷设置
- 半径
此选项控制笔刷的半径,以像素为单位。F 用于通过拖动鼠标交替改变笔刷大小,然后 LMB (笔刷的纹理应该在圆圈内可见)。然后在使用 F 时键入一个数字并回车,可以数值控制笔刷大小。
- Size Pressure
Brush size can be affected by enabling the pressure sensitivity icon, if you are using a Graphics Tablet.
- Use Unified Radius
在所有笔刷上使用相同的画笔 半径。
- Radius Unit
笔刷 半径 的计量单位。
- 视图
半径 是根据光标在屏幕上的显示方式(即
屏幕空间
)进行计量的。- 场景
The Radius is measured based on real world units. The unit type and scaling can be configured in the Scene Units.
- 强度
Controls how much each application of the brush affects the model. For example, higher values cause the Draw brush to add depth to the model more quickly, and cause the Smooth brush to smooth the model more quickly. This setting is not available for Grab, Snake Hook, or Rotate.
You can change the brush strength interactively by pressing Shift-F in the 3D Viewport and then moving the brush and then LMB. You can enter the size numerically also while in Shift-F sizing.
- Strength Pressure
Brush strength can be affected by enabling the pressure sensitivity icon, if a supported tablet is being used.
- Use Unified Strength
所有笔刷使用相同的笔刷 强度。
Tip
If the range of strengths does not seem to fit the model (for example, if even the lowest strength setting still makes too large of a change on the model) then you can scale the model (in Edit Mode, not Object Mode). Larger sizes will make the brush's effect smaller, and vice versa.
- 方向 Ctrl
笔刷方向切换,添加 向画笔提升几何体,减法 将几何体从画笔中降低。在雕刻时,可以使用 Ctrl 切换此设置。
- 法向半径
The ratio between the brush radius and the radius that is going to be used to sample the normal i.e. take the average of multiple normals. This influences the brush orientation; increasing this value causes the brush to follow a smooth version of the mesh, while a small value causes the brush to closely follow the contours of the mesh.
- 硬度
画笔脱落的距离从画笔的边缘开始。
- Autosmooth
设置要应用于每个笔刷的平滑量。
- 拓扑
See Dyntopo.
- Normal Weight Ctrl
沿着表面法线限制笔刷运动。特别适用于 抓起 笔刷,可以通过按住 Ctrl 暂时启用。例如当设置 法线权重 时,抓起笔刷可以使用推动将凹陷(孔)推入网格。
适用于 Grab 和 Snake Hook 笔刷。
- Plane Offset
平面笔刷的偏移(黏塑、填充、平化、刮削)通过均化上方或下方的面来移动找到的平面。
- Plane Trim
能够限制平面笔刷作用的距离。如果启用了修剪,则在雕刻过程中忽略距离偏移平面更远的顶点。
高级
- 自动遮罩
- 拓扑
Setting per each brush, affects only vertices connected to the active vertex under the brush. This can be used for isolating disconnected meshes, face sets, masking cavities, mesh boundary edges, or creating topological falloffs.
- 面组
Affect only vertices that share face sets with active vertex.
- 网格边界
Does not affect non-manifold boundary edges.
- 面组边界
Does not affect vertices which belong to a face set boundary.
- 传递步数
The distance where Mesh Boundary Auto-Masking is going to protect vertices from the fully masked edge.
- Sculpt Plane
使用此菜单可以设置进行雕刻的平面。换句话说,顶点将移动的主方向。
- 区域面
运动发生在以笔刷区域内所有活动顶点的平均法线方向。从本质上讲,这意味着方向取决于笔刷下方的表面。
- 视图面
在当前 3D 视口的平面上进行雕刻。
- X, Y, Z 平面
运动发生在全局轴之一的正方向上。
- Use Original
- 法向
锁定后,它继续使用笔画动笔的表面的法线,而不是光标下方当前表面法线。
- 平面
锁定后,它继续使用笔画动笔的表面的法线,而非游标下方当前表面法线。
- 累积
导致笔触在顶部彼此累积。
- 仅前面的面
启用时,画笔只影响面向视图的顶点。
纹理
See the global brush settings for Texture settings.
笔画
笔画 设置见全局笔刷设置。
衰减
衰减 设置见全局笔刷设置。
游标
游标 设置见全局笔刷设置。