This brush is used to pose a model simulating armature-like deformations. Several different deformation modes can be used to perform IK deformations or altering and moving the proportions of the mesh. The falloff of the deformation across multiple segments is controlled by the brush falloff curve.
Brush deformation displaces the vertices of the mesh.
Brush deforms the mesh by deforming the constraints of a cloth simulation.
Rotates segments around a pivot point that is calculated automatically based on the radius of the brush and the topology of the model. When pressing Ctrl, the brush applies a twist rotation to the posing segments instead of using the rotation or an IK deformation.
Alters the proportions of the mesh, using the origin of the segment as a pivot. While holding Ctrl the brush moves the entire segment.
Works similar to Scale/Translate however, it applies different scale values along different axes to achieve the stretching effect. The pivot point for this mode is calculated by using the local space aligned to the segment.
Method to set the rotation origins for the segments of the brush.
Controls how many IK bones are going to be created for posing.
使用 缩放/平移变形 时，请勿旋转线段;仅应用缩放。
Keeps the position of the last segment in the IK chain fixed.
Causes the brush to only affect topologically connected elements. Disabling this can have an impact on performance; when disabled, keeping the Max Element Distance as low as possible will help counteract the performance impact.