简介
Blender的物理系统用于模拟一些现实世界的不同物理现象。您可以使用这些系统创作各种静态和动态的特效,比如:
毛发,草地和集群
雨
烟雾和灰尘
水
布料
果冻
等等。
快速效果
参考
- 编辑器:
3D 视图
- 模式:
物体模式
- 菜单:
建立包含选中物体的基础模拟场景或效果。该工具会使用预定义设定添加基本对象,如域或粒子系统,这样就可以立即看到结果。
Quick Fur
Adds a fur setup to the selected objects. The fur setup is based on 几何节点 and built with Hair Node Groups that come with Blender as bundled assets.
- Density(密度)
Surface density of generated hair curves.
- 长度
Length of the generated hair curves.
- Hair Radius
The width of the hair, used for rendering engines.
- View Percentage
Factor applied on the density for the viewport.
- Apply Hair Curves
Applies the modifier that uses the Generate Hair Curves node group.
- 噪波
Deforms hair curves using a noise texture. See the Hair Curves Noise node group for more information.
- Frizz
Deforms hair curves using a random vector per point to frizz them. See the Frizz Hair Curves node group for more information.