简介

渲染是将三维场景转换为二维图像的过程。Blender内置三个各具优势的渲染引擎:

  • Eevee is a physically based realtime renderer.

  • Cycles 是基于物理的光线追踪渲染器。

  • 工作台 专为布局、建模和预览而设计的。

More renderers from third-party developers are available as add-ons. Each renderer has its own render settings to control render quality and performance.

What the render looks like is defined by cameras, lights and materials. These are shared between Eevee and Cycles, however some features are only supported in one or the other.

渲染结果可分拆为 层和通道,然后可以将它们 合成 在一起以进行创意控制,或者与真实素材结合使用。Freestyle 可用于添加非真实感线条渲染。

Blender支持所有渲染引擎的交互式3D视图渲染,以便快速迭代照明和着色。视图调整结束后,可以渲染出最终的图像或动画并将其 输出 到磁盘。