简介
The Image Editor lets you create, view, and edit images, as well as see render results and intermediate Compositor output.
工具栏
- 采样
Used to sample the color of one or more pixels in the image. As long as you hold LMB, the footer will show the following:
X and Y coordinates of the mouse cursor.
RGBA颜色。
Color in RGB after 色彩管理.
HSV颜色。
亮度。
- 采样尺寸
The dimensions of the square used to sample underlying pixels. If larger than 1, the resulting sample is an average of all underlying pixels.
- 标注
更多信息见 标注。
标题栏
- 模式
- 视图
用于控制内容如何在编辑器中显示的工具。 请参阅 导航 。
- 图像
Tools for opening and manipulating images. Shows an asterisk if the image has unsaved changes. See 编辑.
- 图像
A data-block menu used for selecting images. Once an image is selected, the Image tab appears in the Sidebar region.
Apart from loading existing images, you can also create new ones:
The Tiled option creates an image with support for UDIM. For the other options, see Generated Images.
In addition to images, the data-block selector includes the following items:
Render Result: displays renders. When this item is selected, the Slot, View Layer, and Render Pass selectors become available (see below).
Viewer Node: displays the image that's fed into the 查看器节点 in the Compositor.
- 图像固定
Prevents the Image Editor from automatically switching to the texture of the selected object. (This switching only happens if the 3D Viewport is in Texture Paint mode).
- 插槽
The render slot to view (and render to). You can create new renders without losing previous ones by selecting an empty slot before rendering. Afterwards, you compare them by pressing J and Alt-J to cycle forwards and backwards. Alternatively, you can use the number keys 1, 2, 3 etc. to select the slot with the corresponding number.
Slots can be renamed by double clicking their name in the Image panel in the Sidebar.
- 视图层
The View Layer to display.
- 渲染通道
The Render Pass to display.
- 视图操控器
Lets you show/hide all gizmos using the toggle button, or specific gizmos using the drop-down arrow.
- 显示通道
Select which color channels are displayed.
- 色彩 和 Alpha:
Enables transparency and shows a checkerboard behind the image.
- 颜色:
禁用透明度。
- Alpha:
Displays the alpha channel as a grayscale image. White areas are opaque, black areas are transparent.
- Z缓冲:
Displays the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings.
- 红,绿,蓝:
Single color channel visualized as a grayscale image.
主视图
Holding RMB will sample the image just like the Sample tool, except it will always sample only one pixel.