导航
Panning can be done by dragging with MMB.
Zooming can be done using Wheel or NumpadPlus/NumpadMinus.
操控器
在顶部的侧栏旁边,有小控件可以在当没有鼠标滚轮可用时更舒适地进行平移和缩放。
视图菜单
- 区域控制
调整图像编辑器中可见的区域。
- 自动更新
Instantly update any other editors that are affected by changes in this Image Editor. When disabled, the other editors may display outdated information until they're manually refreshed (e.g. by orbiting for the 3D Viewport).
- 显示元数据
Displays metadata about the selected Render Result. See the Output tab's 元数据 panel to change what metadata to include.
- 显示纹理绘制UV
Toggles UVs in Paint Mode. The object must be in Texture Paint Mode or Edit Mode for the UVs to be visible.
- 缩放 Wheel
调整缩放级别。
- 分(倍)数缩放
1:8比例缩小 Numpad8
1:4比例缩小 Numpad4
1:2比例缩小 Numpad2
1:1比例缩放 Numpad1
2:1比例放大 Ctrl-Numpad2
4:1比例放大 Ctrl-Numpad4
8:1比例放大 Ctrl-Numpad8
- 框显全部 Home
Pans and zooms the view so that the image is centered and fully visible.
- 框显完全匹配 Shift-Home
Same as Frame All, but uses as much of the editor's space as possible (rather than leaving some margin around the image).
- 视图中心对齐游标
Pan the view so that the 2D cursor is at the center of the editor.
- 渲染区域 Ctrl-B
Only available when viewing the Render Result. See Render Region.
- 清除渲染区域 Ctrl-Alt-B
Only available when viewing the Render Result. See Render Region.
- 向后/向前循环滚动渲染槽 J/Alt-J
Switch to the next/previous render slot (that contains a render).
- 面光
Adjust the area the Image Editor is in.