A 2D vector representing the default X/Y coordinates of the UV Map for the primitive's shape.
This can be connected to the 存储已命名属性,
to be used once the Geometry Nodes Modifier get applied.
The UV map must be stored on the face corner in order to be accessed.
4.0
Versions
Loading...
zh-hans
Languages
Loading...
Note
You are not using the most up to date version of the documentation.
is the newest version.