Blender 2.81 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
Introduction
Structure
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
物理
Rendering
合成
Tracking & Masking
Video Editing
Files & Data System
Add-ons
進階
障礙排除
詞彙表
關於本手冊
Blender 2.81 Manual
Docs
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Animation & Rigging
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Armatures
»
Bones
»
Editing
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Editing
¶
Introduction
Transform
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Switch Direction
Editing Bones
Add Menu
Extrude
Fill between Joints
Duplicate
Split
Delete Selected Bone(s)
Dissolve
Merge Bones
Subdivide
Locking Bones
X-Axis Mirror
Separate Bones
Naming
Naming Conventions
Flip Name
AutoName
Parenting
Properties
2.81
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