介紹

一個3D場景的建立至少需要三個關鍵的構件:模型,材質和燈光。本章將介紹第一部分:建模。建模是創造表面,模仿現實世界的物體形狀或者表達對抽象物體想像的藝術和科學。

模式

Depending on the type of object you are trying to model, there are different types of modeling modes. Since modes are not specific to modeling they are covered in different parts of the manual.

Switching between modes while modeling is common. Some tools may be available in more than one mode while others may be unique to a particular mode.

編輯模式

Edit mode is the main mode where modeling takes place. Edit mode is used to edit the following types of objects:

  • 網面
  • 曲線
  • 表面(Surface)
  • 融合球
  • 文字物件
  • 晶格

You can only modify the mesh of the objects you are editing. To modify other objects you can leave Edit Mode, select another object and enter Edit Mode, or use Multi-Object Editing.