Barra Lateral#
Película#
Reemplazo/Código de Tiempo#
High-resolution video files can impact Blender’s performance, slowing down scrubbing and other operations. To counter this, you can generate one or more proxies, which are copies of the original footage stored at a lower resolution and/or quality. These proxies can then be used as a less resource-heavy standin while working on the scene.
- Crear Original
The proxy resolution(s) to generate based on the original, distorted footage.
- Crear Sin Distorsión
The proxy resolution(s) to generate based on the undistorted footage (that is, with the Lens settings applied to undo the distortion in the recording).
- Calidad
The image quality for the proxies.
- Directorio Personalizado de Reemplazos
By default, proxies are stored to a
BL_proxy
subfolder next to the original file. Use this option to specify a different location.- Build Proxy/Timecode
Generates proxies based on the settings above, as well as timecode files. Instead of using this button, you can also click Clip ‣ Proxy ‣ Rebuild Proxy and Timecode Indices.
- Código de tiempo
When you are working with footage directly copied from a camera without preprocessing it, there might be numerous artifacts, mostly due to seeking to a given frame in the sequence. This happens because such footage usually does not have correct frame rate values in the file header. This issue can still arise when the source clip has the same frame rate as the scene settings. In order for Blender to correctly calculate the frames and frame rate there are two possible solutions:
Preprocesar su video con, p.ej. MEncoder para reparar el encabezado del archivo e insertar los fotogramas clave correctos.
Use the Proxy/Timecode option in Blender.
- Ninguno:
No se usa ningún código de tiempo.
- Contador de Grabación:
Usa las imágenes en el orden en que se grabaron.
- Contador Continuo:
Use the global timestamp written by the recording device.
- Contador Continuo (Fecha Grabación):
Interpolate a global timestamp using the record date and time written by the recording device.
- Contador de Grabación sin Pausas:
Similar to Record Run, but ignores the timecode given in the file header, changes in frame rate, or frame dropouts.
Nota
El Contador de grabación es el código de tiempo que generalmente es mejor usar, pero si el archivo de origen está muy dañado, Contador de grabación sin saltos será la única oportunidad de conseguir un resultado aceptable.
- Tamaño de reemplazo en procesamiento
Which proxy size to use for display. Depending on the Render Undistorted setting, Blender will use either the Original proxy or the Undistorted proxy.
Opciones de la película#
Ver Opciones de imagen.
Rastrear#
See Rastrear.
Stabilization#
See 2D Stabilization.
Vista#
Cursor 2D#
The 2D Cursor is the dashed crosshair in the main region. It can be used as a transformation pivot point by selecting the corresponding option in the editor’s header.
Note that the 2D Cursor is only available in Mask mode, not in Tracking mode.
- Posición X, Y
The relative location of the 2D Cursor, going from (0, 0) for the bottom left corner to (1, 1) for the top right corner.
You can also position the 2D Cursor by clicking Shift-RMB in (or around) the video.
Anotaciones#
Ver Anotaciones.