MaterialGPencilStyle(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
MaterialGPencilStyle
(bpy_struct)¶ -
alignment_mode
¶ Defines how align Dots and Boxes with drawing path and object rotation
PATH
Path, Follow stroke drawing path and object rotation.OBJECT
Object, Follow object rotation only.FIXED
Fixed, Do not follow drawing path or object rotation and keeps aligned with viewport.
Type: enum in [‘PATH’, ‘OBJECT’, ‘FIXED’], default ‘PATH’
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color
¶ Type: float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
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fill_color
¶ Color for filling region bounded by each stroke
Type: float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
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fill_style
¶ Select style used to fill strokes
SOLID
Solid, Fill area with solid color.GRADIENT
Gradient, Fill area with gradient color.CHECKER
Checker Board, Fill area with checkerboard pattern.TEXTURE
Texture, Fill area with image texture.
Type: enum in [‘SOLID’, ‘GRADIENT’, ‘CHECKER’, ‘TEXTURE’], default ‘SOLID’
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flip
¶ Flip filling colors
Type: boolean, default False
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ghost
¶ Display strokes using this color when showing onion skins
Type: boolean, default False
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gradient_type
¶ Select type of gradient used to fill strokes
LINEAR
Linear, Fill area with gradient color.RADIAL
Radial, Fill area with radial gradient.
Type: enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
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hide
¶ Set color Visibility
Type: boolean, default False
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is_fill_visible
¶ True when opacity of fill is set high enough to be visible
Type: boolean, default False, (readonly)
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is_stroke_visible
¶ True when opacity of stroke is set high enough to be visible
Type: boolean, default False, (readonly)
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lock
¶ Protect color from further editing and/or frame changes
Type: boolean, default False
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mix_color
¶ Color for mixing with primary filling color
Type: float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
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mix_factor
¶ Mix Adjustment Factor
Type: float in [0, 1], default 0.0
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mix_stroke_factor
¶ Mix Stroke Color
Type: float in [0, 1], default 0.0
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mode
¶ Select draw mode for stroke
LINE
Line, Draw strokes using a continuous line.DOTS
Dots, Draw strokes using separated dots.BOX
Boxes, Draw strokes using separated rectangle boxes.
Type: enum in [‘LINE’, ‘DOTS’, ‘BOX’], default ‘LINE’
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pass_index
¶ Index number for the “Color Index” pass
Type: int in [0, 32767], default 0
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pattern_angle
¶ Pattern Orientation Angle
Type: float in [-inf, inf], default 0.0
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pattern_gridsize
¶ Box Size
Type: float in [0.0001, 10], default 0.0
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pattern_radius
¶ Pattern Radius
Type: float in [0.0001, 10], default 0.0
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pattern_scale
¶ Scale Factor for UV coordinates
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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pattern_shift
¶ Shift filling pattern in 2d space
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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pixel_size
¶ Texture Pixel Size factor along the stroke
Type: float in [1, 5000], default 0.0
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show_fill
¶ Show stroke fills of this material
Type: boolean, default False
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show_stroke
¶ Show stroke lines of this material
Type: boolean, default False
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stroke_style
¶ Select style used to draw strokes
SOLID
Solid, Draw strokes with solid color.TEXTURE
Texture, Draw strokes using texture.
Type: enum in [‘SOLID’, ‘TEXTURE’], default ‘SOLID’
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texture_angle
¶ Texture Orientation Angle
Type: float in [-inf, inf], default 0.0
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texture_clamp
¶ Do not repeat texture and clamp to one instance only
Type: boolean, default False
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texture_offset
¶ Shift Texture in 2d Space
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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texture_opacity
¶ Texture Opacity
Type: float in [0, 1], default 0.0
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texture_scale
¶ Scale Factor for Texture
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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use_fill_pattern
¶ Use Fill Texture as a pattern to apply color
Type: boolean, default False
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use_fill_texture_mix
¶ Mix texture image with filling color
Type: boolean, default False
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use_stroke_pattern
¶ Use Stroke Texture as a pattern to apply color
Type: boolean, default False
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use_stroke_texture_mix
¶ Mix texture image with stroke color
Type: boolean, default False
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References