Material(ID)

base classes — bpy_struct, ID

class bpy.types.Material(ID)

Material data-block to define the appearance of geometric objects for rendering

alpha_threshold

A pixel is rendered only if its alpha value is above this threshold

Type:float in [0, 1], default 0.0
animation_data

Animation data for this data-block

Type:AnimData, (readonly)
blend_method

Blend Mode for Transparent Faces

  • OPAQUE Opaque, Render surface without transparency.
  • ADD Additive, Render surface and blend the result with additive blending.
  • MULTIPLY Multiply, Render surface and blend the result with multiplicative blending.
  • CLIP Alpha Clip, Use the alpha threshold to clip the visibility (binary visibility).
  • HASHED Alpha Hashed, Use noise to dither the binary visibility (works well with multi-samples).
  • BLEND Alpha Blend, Render polygon transparent, depending on alpha channel of the texture.
Type:enum in [‘OPAQUE’, ‘ADD’, ‘MULTIPLY’, ‘CLIP’, ‘HASHED’, ‘BLEND’], default ‘OPAQUE’
cycles

Cycles material settings

Type:CyclesMaterialSettings, (readonly)
diffuse_color

Diffuse color of the material

Type:float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
grease_pencil

Grease pencil color settings for material

Type:MaterialGPencilStyle, (readonly)
is_grease_pencil

True if this material has grease pencil data

Type:boolean, default False, (readonly)
line_color

Line color used for Freestyle line rendering

Type:float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
line_priority

The line color of a higher priority is used at material boundaries

Type:int in [0, 32767], default 0
metallic

Amount of mirror reflection for raytrace

Type:float in [0, 1], default 0.0
node_tree

Node tree for node based materials

Type:NodeTree, (readonly)
paint_active_slot

Index of active texture paint slot

Type:int in [0, 32767], default 0
paint_clone_slot

Index of clone texture paint slot

Type:int in [0, 32767], default 0
pass_index

Index number for the “Material Index” render pass

Type:int in [0, 32767], default 0
preview_render_type

Type of preview render

  • FLAT Flat, Flat XY plane.
  • SPHERE Sphere, Sphere.
  • CUBE Cube, Cube.
  • HAIR Hair, Hair strands.
  • SHADERBALL Shader Ball, Shader Ball.
  • CLOTH Cloth, Cloth.
  • FLUID Fluid, Fluid.
Type:enum in [‘FLAT’, ‘SPHERE’, ‘CUBE’, ‘HAIR’, ‘SHADERBALL’, ‘CLOTH’, ‘FLUID’], default ‘FLAT’
refraction_depth

Approximate the thickness of the object to compute two refraction event (0 is disabled)

Type:float in [0, inf], default 0.0
roughness

Roughness of the material

Type:float in [0, 1], default 0.25
shadow_method

Shadow mapping method

  • NONE None, Material will cast no shadow.
  • OPAQUE Opaque, Material will cast shadows without transparency.
  • CLIP Alpha Clip, Use the alpha threshold to clip the visibility (binary visibility).
  • HASHED Alpha Hashed, Use noise to dither the binary visibility and use filtering to reduce the noise.
Type:enum in [‘NONE’, ‘OPAQUE’, ‘CLIP’, ‘HASHED’], default ‘NONE’
show_transparent_back

Limit transparency to a single layer (avoids transparency sorting problems)

Type:boolean, default False
specular_color

Specular color of the material

Type:float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
specular_intensity

How intense (bright) the specular reflection is

Type:float in [0, 1], default 0.5
texture_paint_images

Texture images used for texture painting

Type:bpy_prop_collection of Image, (readonly)
texture_paint_slots

Texture slots defining the mapping and influence of textures

Type:bpy_prop_collection of TexPaintSlot, (readonly)
use_backface_culling

Use back face culling to hide the back side of faces

Type:boolean, default False
use_nodes

Use shader nodes to render the material

Type:boolean, default False
use_preview_world

Use the current world background to light the preview render

Type:boolean, default False
use_screen_refraction

Use raytraced screen space refractions

Type:boolean, default False
use_sss_translucency

Add translucency effect to subsurface

Type:boolean, default False
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions

References