MaterialGPencilStyle(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
MaterialGPencilStyle
(bpy_struct)¶ -
alignment_mode
¶ Defines how align Dots and Boxes with drawing path and object rotation
PATH
Path, Follow stroke drawing path and object rotation.OBJECT
Object, Follow object rotation only.FIXED
Fixed, Do not follow drawing path or object rotation and keeps aligned with viewport.
- Type
enum in [‘PATH’, ‘OBJECT’, ‘FIXED’], default ‘PATH’
-
color
¶ - Type
float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
-
fill_color
¶ Color for filling region bounded by each stroke
- Type
float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
-
fill_style
¶ Select style used to fill strokes
SOLID
Solid, Fill area with solid color.GRADIENT
Gradient, Fill area with gradient color.TEXTURE
Texture, Fill area with image texture.
- Type
enum in [‘SOLID’, ‘GRADIENT’, ‘TEXTURE’], default ‘SOLID’
-
flip
¶ Flip filling colors
- Type
boolean, default False
-
ghost
¶ Display strokes using this color when showing onion skins
- Type
boolean, default False
-
gradient_type
¶ Select type of gradient used to fill strokes
LINEAR
Linear, Fill area with gradient color.RADIAL
Radial, Fill area with radial gradient.
- Type
enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
-
hide
¶ Set color Visibility
- Type
boolean, default False
-
is_fill_visible
¶ True when opacity of fill is set high enough to be visible
- Type
boolean, default False, (readonly)
-
is_stroke_visible
¶ True when opacity of stroke is set high enough to be visible
- Type
boolean, default False, (readonly)
-
lock
¶ Protect color from further editing and/or frame changes
- Type
boolean, default False
-
mix_color
¶ Color for mixing with primary filling color
- Type
float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.0)
-
mix_factor
¶ Mix Factor
- Type
float in [0, 1], default 0.0
-
mix_stroke_factor
¶ Mix Stroke Factor
- Type
float in [0, 1], default 0.0
-
mode
¶ Select draw mode for stroke
LINE
Line, Draw strokes using a continuous line.DOTS
Dots, Draw strokes using separated dots.BOX
Squares, Draw strokes using separated squares.
- Type
enum in [‘LINE’, ‘DOTS’, ‘BOX’], default ‘LINE’
-
pass_index
¶ Index number for the “Color Index” pass
- Type
int in [0, 32767], default 0
-
pixel_size
¶ Texture Pixel Size factor along the stroke
- Type
float in [1, 5000], default 0.0
-
show_fill
¶ Show stroke fills of this material
- Type
boolean, default False
-
show_stroke
¶ Show stroke lines of this material
- Type
boolean, default False
-
stroke_style
¶ Select style used to draw strokes
SOLID
Solid, Draw strokes with solid color.TEXTURE
Texture, Draw strokes using texture.
- Type
enum in [‘SOLID’, ‘TEXTURE’], default ‘SOLID’
-
texture_angle
¶ Texture Orientation Angle
- Type
float in [-inf, inf], default 0.0
-
texture_clamp
¶ Do not repeat texture and clamp to one instance only
- Type
boolean, default False
-
texture_offset
¶ Shift Texture in 2d Space
- Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
texture_scale
¶ Scale Factor for Texture
- Type
float array of 2 items in [-inf, inf], default (0.0, 0.0)
-
use_overlap_strokes
¶ Disable stencil and overlap self intersections with alpha materials
- Type
boolean, default False
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References